2. Seven Days to the Grave - Harrow Points

In “Seven Days to the Grave,” the PCs are faced with situations where health and resolve win the day. During this chapter, a character can spend Harrow Points in the following ways.

Constitution Rerolls: A PC can spend a Harrow Point to reroll a Fortitude saving throw, stabilization check, or other Constitution-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Damage Reduction: A PC can spend a Harrow Point to gain DR 3/—. This damage reduction persists for the duration of the encounter in which she spent the Harrow Point. A PC can’t spend multiple Harrow Points to increase this damage reduction.

Fast Hit Point Recovery: A PC can spend a Harrow Point after resting for 1 minute to recover from her recent ordeals. She regains a number of hit points equal to her character level and 1 point of ability damage each time she does so (this does not remove ability drain). She can spend a Harrow Point in this manner once after each encounter.

The Chosen

When a PC whose player drew one of the following nine cards during the Choosing reaches the corresponding encounter in “Seven Days to the Grave,” she gains a +2 bonus on all Constitution-based checks and a number of temporary hit points equal to twice her character level.

2. Seven Days to the Grave - Harrow Points

Curse of the Crimson Throne GM_Lydia GM_Lydia